Game UI/UX Designer
First Fun · Singapour
Job description
About the role
We are seeking a Game UI/UX Designer to own the complete UI/UX pipeline for mobile games. You will translate gameplay objectives into intuitive player journeys, visual standards, and in‑engine implementations, ensuring a seamless experience across devices and languages.
Key responsibilities
- Define player journeys, information architecture, interaction logic, and feedback systems for combat, progression, monetisation, live events and social features.
- Create user flows, wireframes and interactive prototypes using Figma and AI‑assisted tools.
- Establish and maintain a consistent visual language, component library and design system in Figma.
- Ensure UI designs adapt to multiple resolutions, devices and languages.
- Collaborate with motion designers and VFX artists to specify clear motion requirements and acceptance criteria.
- Manage the workflow from requirements and prototypes through Unity prefab creation, integration and final approval.
- Set ownership, deliverables, review processes and quality benchmarks.
- Work closely with game design, engineering, technical art, publishing and external production teams.
Required profile
- Minimum two years of game UI/UX experience with end‑to‑end ownership of a project or major feature.
- Proven track record of taking a game or major release from development through launch.
- Strong understanding of mobile‑game development, monetisation and live‑ops.
- Excellent communication, collaboration and leadership abilities.
- Portfolio that showcases design process, decision‑making and final in‑game results.
Required skills
- Advanced proficiency in Figma.
- Working knowledge of Photoshop.
- Experience with Unity UI/UGUI, including production and performance constraints.
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Published 1 month ago
Expires 4 days from now
49 views · 0 interested
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First Fun
Singapour
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