Manager, 3D Character Art - Unpublished R&D Product
Riot Games · Singapour
Job description
About the role
Riot is looking for a Manager, 3D Character Art for its Singapore studio, working on an unpublished R&D product. You will guide the exploration and execution of 3D character content, mentor the craft and game developer skills of your 3D team, and work with the Associate Art Director to define a 3D style that fits the art pillars and supports game design. You will also support a high-performing external team.
Key responsibilities
- Oversee and be accountable for the quality of the team's work, provide craft direction and support the full 3D production process from set-up through production and troubleshooting
- Balance visual satisfaction and gameplay clarity, and support the Associate Art Director on emergent tasks
- Own the full lifecycle of team members, from selection and onboarding through performance development, feedback and exits
- Cultivate an engaged, creative and motivated culture, run craft reviews, and resolve craft disagreements quickly
- Collaborate with the Associate Art Director, art discipline leads and production teams in Singapore and Los Angeles to keep workflow and quality expectations consistent
- Work with Product Leads, Delivery Leads and stakeholders to stay aligned on vision and priorities
Required profile
- 5+ years of professional experience in 3D character art for games, including stylized characters, cosmetics or other 3D assets
- 2+ years in a lead or management role giving artistic direction, feedback and mentorship
- Experience shipping game titles as a Senior or Lead 3D Artist, responsible for artistic quality and consistency
- Strong artistic foundation in anatomy, shape language, form, proportion, composition, color theory and design
- Strong communication and collaboration skills across art disciplines such as concept art, animation, technical art and production
Required skills
- Modeling, sculpting and texturing fundamentals, including stylized hand-painted techniques and PBR workflows in modern game engines
- Maya, 3ds Max, ZBrush, Substance Painter and Photoshop
- Reviewing and guiding 3D art production, including feedback to internal artists and external vendors
What we offer
- Full relocation support
- Health insurance for you, your spouse and children
- Paid time off and retirement benefits with company matching
- Life insurance, parental leave and short- and long-term disability coverage
- Play Fund and support for donations to non-profits
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Published 3 days ago
Expires 1 month from now
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Riot Games
Singapour
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