Rigging Director (New AAA Project)
Infold Games · Singapour
Job description
About the role
We are seeking a Rigging Director to lead the creation of high‑quality rigs for characters, creatures and vehicles on a new AAA title. Reporting to the Art Director and Technical Art Director, you will define pipelines, standards and tools that enable seamless integration across departments.
Key responsibilities
- Define rigging specifications, naming conventions and cross‑department delivery pipelines for all assets.
- Design and implement cinematic‑level facial rigging solutions, including ARKit, MetaHuman or proprietary systems, and build a full FACS‑based BlendShape library.
- Lead physical rigging of cloth, hair and soft bodies, integrating them with UE5 Chaos/NvCloth and establishing performance budgets.
- Develop rigging toolchains and automation scripts using Python, MEL and C++.
- Create and maintain Control Rigs, IK/FK solvers and template libraries, and evaluate emerging technologies such as ML Deformer and Neural Rig.
- Oversee rigging QA, setting standards for deformation quality, stretch limits and intersection detection to meet platform certification requirements.
- Collaborate with Technical Artists to optimise rigs and allocate resources across teams.
Required profile
- 8+ years of character rigging experience in AAA game or film/TV production.
- Proven track record delivering facial motion‑capture rigs (ARKit, MetaHuman or in‑house).
- Strong knowledge of realistic human anatomy and deformation principles.
- Experience with Maya and Houdini, and deep expertise in UE5 Control Rig and Blueprint workflows.
- Solid scripting abilities in Python and MEL; C++ experience is a plus.
Required skills
- Maya
- Houdini
- Unreal Engine 5 (Control Rig, Blueprint)
- Python
- MEL
- C++ (optional)
- ARKit / MetaHuman facial capture
- Chaos Cloth, NvCloth, XGen, Ornatrix
- ML Deformer, Neural Rig
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Published 3 hours ago
Expires 1 month from now
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Infold Games
Singapour